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1. Toon movement is not possible - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Ok, you got me, entered CQ the first time after a year to check this, wanted to be unbiased and informed before hating on your repost and outrageous statement (exaggerating, hehe). First, movement is possible, as probably...
- by Ax Pym - at 2014.09.05 09:50:00
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2. Toon movement is not possible - in Player Features and Ideas Discussion [original thread]
I decided to re post this [correction] with a new Subject , because my first post was far off target. But the point, toon movement in the CQ is not possible, is the point I mean to make. And, I believe I'm correct, toon movement in the CQ is not ...
- by Ax Pym - at 2014.08.30 02:58:00
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3. highly needed toon movement improvement - in Player Features and Ideas Discussion [original thread]
well the 180 camera angle shift hotkey would make it possible anyway.
- by Ax Pym - at 2014.08.28 07:34:00
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4. highly needed toon movement improvement - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Valkin Mordirc wrote: Nariya Kentaya wrote: Valkin Mordirc wrote: CQ is a dead feature, CPP has no plans to improve it or add to it, it's pretty much vaporware and really serves no purpose in the game, nor will ...
- by Ax Pym - at 2014.08.24 09:51:00
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5. highly needed toon movement improvement - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: obligatory eve does not have toons. It has characters or char(s) for short. What is obligatory eve? Privileged eve, paid eve, this makes sense to me. But obligatory eve sounds like course work, or maybe punishment. Anyway, b...
- by Ax Pym - at 2014.08.24 09:49:00
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6. what kind of censors whacked character creation? - in Player Features and Ideas Discussion [original thread]
Rowells wrote: They are changing this in Hyperion. o yeah, glad to hear it. ty 4 the info. so my other new post is equally serious, far more practical, and needed. highly needed toon movement improvement
- by Ax Pym - at 2014.08.23 03:29:00
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7. what kind of censors whacked character creation? - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: The Censors that got told to do so by the M rating, in order to avoid the R16 or R18 rating probably. Just wear some tights, they aren't really pants anyway. I doubt that. I think it would make it in a 'G' rated film. An...
- by Ax Pym - at 2014.08.23 01:01:00
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8. what kind of censors whacked character creation? - in Player Features and Ideas Discussion [original thread]
Toons wearing the Women's 'Sanctity' Dress can't leave character creation without bottoms; this is far out. Well, take a good look! .Please reclassify dresses as Bottoms.
- by Ax Pym - at 2014.08.23 00:42:00
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9. highly needed toon movement improvement - in Player Features and Ideas Discussion [original thread]
walking in the captain quarters revealed to me a 180 degree turn hotkey, would make toon movement, feasible.
- by Ax Pym - at 2014.08.23 00:26:00
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10. Sticky:Dev blog: In-Space Brackets revisited with Crius - in EVE Information Portal [original thread]
the compact bracket list looks hot. i couldn't test it on Singularity. I hope it sizzles, like the last release.
- by Ax Pym - at 2014.07.14 11:34:00
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11. Sticky:[Kronos] Pirate Implants - in Player Features and Ideas Discussion [original thread]
Well, good. But, where do the Halo implants drop?
- by Ax Pym - at 2014.05.21 21:46:00
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12. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
prior, the pop-up, displayed the station 'name', now it displays 'station'. The station name was very helpful, whereas this is not helpful at all. Again, the 'look' and position of the pop-up, i like very much.
- by Ax Pym - at 2014.05.14 14:07:00
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13. Sticky:Dev Blog: Tiptoe Through the Tooltips - in EVE Information Portal [original thread]
Kaarous Aldurald wrote: I've found another piece of constructive feedback. The fact that the new tooltip just tells me "battlecruiser" or whatever when I mouse over another player, where before it used to tell me their name and their corp/alli...
- by Ax Pym - at 2014.05.14 12:15:00
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14. [Rubicon 1.4.4] New tool tips - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: https://forums.eveonline.com/default.aspx?g=posts&t=344245&p=16 Post about it here where team pirate unicorns will see your feedback. ty
- by Ax Pym - at 2014.05.14 12:10:00
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15. [Rubicon 1.4.4] New tool tips - in Player Features and Ideas Discussion [original thread]
Previously, the info displayed in the overview pop-up, related to other players in the overview, was determined by overview settings, ships tab. But now the pop-up is 'stupid', and only displays the ship class (i.e. 'Freighter'). My preferences, w...
- by Ax Pym - at 2014.05.14 10:49:00
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16. Sticky:[Rubicon 1.3] Remote Sensor Dampeners and the Celestis - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Deacon Abox wrote: Anhenka wrote: Ax Pym wrote: You're probably making the Celestis (and even Gallente Recon) into a suicide ship. I trained a Destroyer skill to level 5. And I would gladly place an interdiction sphere. ...
- by Ax Pym - at 2014.03.12 03:50:00
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17. Sticky:[Rubicon 1.3] Remote Sensor Dampeners and the Celestis - in Player Features and Ideas Discussion [original thread]
Anhenka wrote: Ax Pym wrote: You're probably making the Celestis (and even Gallente Recon) into a suicide ship. I trained a Destroyer skill to level 5. And I would gladly place an interdiction sphere. But I'm not suicide dampening, in this g...
- by Ax Pym - at 2014.03.11 21:27:00
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18. Sticky:[Rubicon 1.3] Remote Sensor Dampeners and the Celestis - in Player Features and Ideas Discussion [original thread]
You're probably making the Celestis (and even Gallente Recon) into a suicide ship. I trained a Destroyer skill to level 5. And I would gladly place an interdiction sphere. But I'm not suicide dampening, in this game, no. That's all I have to say, ...
- by Ax Pym - at 2014.03.11 20:01:00
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19. Sticky:[Rubicon 1.3] Remote Sensor Dampeners and the Celestis - in Player Features and Ideas Discussion [original thread]
The Celestis can't maintain a range damp, and hit the target with guns, both! Where is the imbalance? And what is so complicated about it? How bad is this for Gallente Recon? The skills for those ships take a long time to train, and are a speciali...
- by Ax Pym - at 2014.03.11 19:40:00
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20. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Rise, appears i'm chiming in late on this for one reason or another. well, the rapid heavy is sad news in this house. my BC fitting is if not wrecked, in a lot of trouble. but more heavy heartedly do I reflect on this disaster, the fate of the Ski...
- by Ax Pym - at 2013.11.16 19:31:00
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